

That's the goal of this article - to teach the user how to do superficially mapping without extremely deep diving into the wilderness and spending a lot of time. This article describes the Beam game hack and quick map creation without an extremely deep diving into the topic from me. The purpose of this guide is to speed up the process of finding important information scattered all over the Internet regarding the modeling and mapping process in BeamNG, with the ability to quickly index text on the Internet, and also so that you can quickly read the information, as I like to do it. While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit.An advanced guide on how to create a map for BeamNG.drive. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion.

This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
